Qualifications
PhD in Computing (University of Central Lancashire, 2023)
BSc (Hons) Computing (UCLan Cyprus, 2018)
Specialization
Software Engineering
Employment Track
Project officer & developer, ICLAIM (2022-Present)
Associate Lecturer & Researcher, UCLan Cyprus (2019-Present)
Research Associate, UCLan Cyprus (2018-2019)
Web developer (PT), SK Webline (2016)
Research Interests
Software engineering, Distributed Systems, Real-time Systems, Cloud Computing, Game-based learning environments.
Roles and Responsibilities (including past roles and responsibilities)
Teaching and Course Leadership
- CO1407 – Introduction to Programming (2019-Present)
- CO1417 – Explorations in Computing (2021-Present)
- CO1111 – The Computing Challenge (2020-Present)
- CO2509 – Mobile Computing (2023-Present)
- CO3411 – Distributed Enterprise Systems (2022-Present)
- CO4755 – Mobile application development (2022-Present)
Administrative Roles
- Project officer, PREPARED project
- Member of the UCLan Cyprus Senate (from the academic year 2023-24 onwards)
Selective Publications
- Kasenides, N., Piki, A. and Paspallis, N., 2023, July. Exploring the User Experience and Effectiveness of Mobile Game-Based Learning in Higher Education. In International Conference on Human-Computer Interaction (pp. 72-91). Cham: Springer Nature Switzerland.
- Paspallis, N., Kasenides, N. and Piki, A., 2022, June. A Software Architecture for Developing Distributed Games that Teach Coding and Algorithmic Thinking. In 2022 IEEE 46th Annual Computers, Software, and Applications Conference (COMPSAC) (pp. 101-110). IEEE.
- Kasenides, N. and Paspallis, N., 2022. Athlos: A Framework for Developing Scalable MMOG Backends on Commodity Clouds. Software, 1(1), pp.107-145.
- Kasenides, Nicos and Paspallis, Nearchos (2021) aMazeChallenge: An interactive multiplayer game for learning to code. In: 29th International Conference on Information Systems Development (ISD2021)., 8-10 September 2021, Valencia, Spain.
- Kasenides, N. and Paspallis, N., 2020, September. Multiplayer game backends: A Comparison of commodity cloud-based approaches. In European Conference on Service-Oriented and Cloud Computing (pp. 41-55). Springer, Cham.
- Kasenides, N. and Paspallis, N., 2019. A Systematic Mapping Study of MMOG Backend Architectures. Information, 10(9), p.264.
Selective Conference and Seminar Presentations
- International Conference on Human-Computer Interaction 2023 (HCII 2023) – Exploring the User Experience and Effectiveness of Mobile Game-Based Learning in Higher Education
- 29th International Conference on Information Systems Development (ISD2021) – aMazeChallenge: An interactive multiplayer game for learning to code
- 8th European Conference on Service-Oriented and Cloud Computing (ESOCC 2020) – Multiplayer game backends: A Comparison of commodity cloud-based approaches.
Supervision of Projects/PhDs
- Christos Savvides (MSc project) – Fitness Forge: A gamified mobile app to increase exercise engagement and motivation.
Scholarships/Awards
- ONEK (Cyprus Youth Organization) Scholarship (2018) for undertaking the MPhil/PhD research topic “Methods and Tools for Developing MMOG back-ends using Commodity Cloud Platforms”.
- ONEK (Cyprus Youth Organization) Scholarship (2017) for undertaking the project “aMazeChallenge”.