Research by School of Science

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All faculty in the School of Sciences are research active and they continuously pursue new knowledge and innovative ways to apply it through research projects. They have high interest in collaborative and interdisciplinary projects with other institutions and industry partners. The School brings together diverse disciplines such as Computing, Web Design and Development, Electrical and Electronic Engineering, Mathematics, Psychology, and Sport and Exercise Science and has expertise in a wide range of research areas within each discipline.

(Irene Polycarpou, Josephina Antoniou, Nearchos Paspallis, Panayiotis Andreou, Marios Raspopoulos, Andreas Pamboris, Andriani Piki, Louis Nisiotis, Panagiota Nikolaou, Christoforos Charalambous)

    • Data Management and Analytics (Panayiotis Andreou)
      • Data Management and Analytics in Systems and networks
        • Intelligent Systems
        • Adaptive Interactive Systems
        • Big Data and Analytics
        • Wireless Sensor Networks
    • Systems (Andreas Pamboris)
      • Distributed Systems
        • Mobile code offloading
        • Mobile & Wearable Computing
        • User-centred adaptive mobile advertising framework
        • Multi-wearable applications
        • Middleware for heterogeneous IoT devices
      • Cloud/Edge Computing
        • Hyper-responsive mobile apps
        • Fog file systems
        • Edge Cloud platforms
          • Educational Technologies (Irene Polycarpou, Andriani Piki)
            • Educational Software
              • Educational games for STEM subjects
              • Simulations for STEM subjects (e.g., virtual laboratories)
              • Instructional software for STEM subjects
              • Independent Learning software for STEM subjects
              • Practice software for STEM subjects
              • Interactive multimedia for education
              • E-learning
              • Educational 3D Virtual Worlds and XR Environments
            • Use of technologies (e.g., smart mobile devices, tablets, wikis, blogs, podcasts, videoconferencing, and social media) in education (Andriani Piki)
              • Use of technologies to aid instruction of STEM concepts
              • Use of technologies to aid independent learning of STEM concepts
              • Impact of technology adoption in education
              • Student engagement with technology (Andriani Piki)
              • Immersive Learning Technologies
              • Computer supported collaborative work
              • Virtual Learning Communities
              • Use of social media as informal learning spaces (Christiana Varda)
            • K-12 education
              • Use of educational technologies for K-12 mathematics and science
              • Development of educational software for K-12 STEM subjects
          • Computer Science Education (Irene Polycarpou, Andriani Piki, Nearchos Paspallis)
            • Computer science curriculum
              • Investigation into students’ difficulties with specific computer science concepts
            • Female participation in computer science
              • Recruitment and retention of female students into the field of computer science
          • Networks (Josephina Antoniou)
            • Wireless and Mobile networks
              • Wireless networks technology enhancements
              • Context-Aware Session Management/Radio Resource Management in mobile networks, security concerns
            • Mathematical modeling for networks
              • Modeling for decision-making (game theory, Bayesian principles, cooperative strategies)
            • Topics in  emerging technologies (cloud computing, IoT, smart systems)
              • Privacy Concerns & Tactical Decisions (content owner/content user)
              • Advanced content manipulation (creation, management, delivery)
              • Responsible development and use
            • Wireless Sensor Networks
              • Energy-efficient communication
              • Mobility
              • Fault Tolerance
          • Cybersecurity (Josephina Antoniou, Andria Procopiou)
            • Cybersecurity curriculum design
            • Cybersecurity education & educational technologies
            • Wireless, mobile, ad-hoc and sensor network security
            • Cryptography/Information Security
            • Hate Speech Detection and Analysis on Social Media Platforms
            • Internet of Things (IoT)/Smart Cities Security, Privacy and Safety
            • Intrusion Detection using Machine Learning and AI techniques
            • Metaverse Security, Safety and Privacy
            • Ethical Hacking using AI
          • User Experience in ICT (Josephina Antoniou)
            • Responsible Research and Innovation in ICT
            • Ethics in Smart Information Systems
            • User Experience Design (Lambros Ioannou)
            • Usable Security
            • Human Computer Interaction (HCI) (Andria Procopiou)
            • User Authentication and Security in Mixed Reality
            • Human Interaction Proofs
            • Intelligent User Interfaces
            • User Modelling and Quality of User Experience
          • Artificial Intelligence applications (Andria Procopiou)
            • Intrusion Detection in IoT and Smart City networks using ML/DL techniques
            • Hate Speech Detection and Analysis on Social Media
            • Sports Data Analytics: Analysis and Visualisation
            • Sports Injuries Risk Prediction and Prevention using ML/DL
            • Sports Performance Optmisation using ML/DL
            • Explainable Artificial Intelligence
            • Penetration Testing using ML/DL approaches
          • Social Computing and Social Technology (Andriani Piki)
            • Social Interaction Design
            • Social and Collaborative Technologies
            • Engagement with Computer-Supported Collaborative Learning (CSCL)
            • Human Factors, emotional, cognitive, and behavioural engagement with social technologies
            • Human-Computer Interaction (HCI), User Experience (UX) Design
            • Contextual and mobile learning (mLearning)
            • Informal learning, microlearning, games-based learning and educational gamification
            • Smart and intelligent workplace learning environments
            • Inclusive and accessible educational technologies
            • Digital wellbeing,
            • Social intelligence and wellbeing education
            • Community-based innovation and learning
            • Management of Information Systems (MIS)
            • Social impact of ICT
            • Inclusivity and gender equality in computing
            • Social and learning skills
            • Employability and transferable skills development in computing
          • Immersive Technologies and Games (Louis Nisiotis)
            • eXtended Reality (XR)
              • Virtual Reality (VR)
              • Augmented Reality (AR)
              • Mixed Reality (MR)
            • Intelligent Reality
              • Cyber-Physical Social Systems
              • Artificial Intelligence
              • Immersive Technologies
              • XR environments converging real and artificial agents
          • Virtual Agents
          • Multi-User 3D Virtual Worlds
          • User Engagement, Human Computer Interaction, Collaboration, Sociability, Presence and Immersion in Intelligent Reality Environments
            • Games
              • Games Research
              • Serious Games
              • Gamification
            • Computer Graphics
              • 3D Computer Graphics
              • Advanced Rendering Techniques
              • 3D Data Capture, Reconstruction, Visualisation
          • Software Engineering (Nearchos Paspallis)
            • Ubiquitous Computing
              • Context-awareness
              • Self-adaptation
              • Model-driven development
            • Middleware
              • Pluggable architectures
            • Online Games
              • Educational Games
              • Massively Multiplayer Online Games (MMOG)
            • End-User Development
              • Assistive Technology
              • Gamification
    • Computer Vision & Machine Learning (Christoforos Charalambous)
      • Video analytics
      • CCTV analysis
      • Crime forensics
      • Security and surveillance applications
      • Biometrics
        • Gait recognition
        • Gait verification
      • Behaviour analysis
      • Human motion analysis
        • Human pose analysis
        • Gait Analysis for sports

(Christos Karpasitis, Christiana Varda, Lambros Ioannou)

  • Web Design (Christos Karpasitis, Lambros Ioannou)
    • Website and Web Application Design
      • UI Design / UX Design
    • Digital Design
  • e-Marketing (Christos Karpasitis)
    • Social Media
      • Social Media Management
        • Social Media Content
        • Social Media Analytics
        • Social Media Marketing
        • Social Media Strategy
      • Social Media User Behaviour
      • SEO and SEM
  • Online Advertising (Christos Karpasitis)
    • Online Branding (Lambros Ioannou)
    • Video Advertising
      • Video Virality
      • Brand Video
  • Media Production (Christos Karpasitis)
    • Audio-visual Technologies
    • Video Production
    • Video Editing
    • Video Storytelling
    • Audio Production
    • Audio Editing
    • Music Production
    • Radio Production
    • New Media
    • Photography (Lambros Ioannou)
    • Cultural Preservation through Arts and Media
  • Media literacy (Christiana Varda)
    • Teaching and learning to support media literacy skills in relation to
      • Misinformation and online information evaluation
      • Digital activism and citizenship
      • Representations in the media
      • Online personalization, privacy and data literacy
      • Memory and realist media forms (news, documentaries)
      • Citizen journalism and news media literacy
  • Communication (Christiana Varda)
    • Digital journalism
      • Journalistic epistemologies
      • Digital news storytelling
      • Data journalism
      • Participatory journalism
    • Public communication of science and technology
      • Science journalism
  • Graphic Design (Lambros Ioannou)
    • Typography and Type Design
    • Color Theory
    • Brand Identity and Strategy
    • Information Design
    • Semiotics
    • Exhibition Design

(Marios Raspopoulos, Stelios Ioannou, Panagiota Nikolaou, and Josephina Antoniou)

  • Telecommunications and Mobile Technologies (Marios Raspopoulos)
    • Radio Propagation/Radio Channel Modelling (Marios Raspopoulos)
    • Radio Propagation Measurements
    • Deterministic and Empirical Channel Modelling
    • Narrowband, UWB and mmWave Radio Propagation
    • Reconfigurable Intelligent Surfaces
    • MIMO Technologies
    • Indoor Localization, Positioning and Navigation (Marios Raspopoulos)
    • Modern Wireless Communication Systems (Marios Raspopoulos, Josephina Antoniou)
      • Physical/link layer technology Enhancements
      • Physical and Network Mobility in wireless networks
      • Planning/dimensioning & adaptability for optimum energy efficiency, spectrum utilization, coverage, capacity user experience, quality, etc.
      • Heterogeneous and Multi-standard wireless Communication
    • Human Exposure to Electromagnetic Radiation (Marios Raspopoulos)
    • Internet of Things (IoT) (Marios Raspopoulos, Stelios Ioannou, Panagiota Nikolaou)
    • Multi-Disciplinary application of ICT
  •  Renewable Energy Systems (Stelios Ioannou)
    • Electricity load profiles and load management
    • Weather parameters in Photovoltaic system design
    • Storage for Photovoltaic systems
    • Long term performance of Photovoltaic systems
    • ICT for Energy Management – Smart Grid: Management of Renewable Energy Sources (Monitoring/optimizing energy production, utilization and storage)
  • Computer Engineering (Panagiota Nikolaou)
    • Data analysis and modelling for performance, power and reliability prediction
    • Performance analysis in real systems for ensuring sustainability
    • Total cost of Ownership analysis and optimizations for Cloud and Edge computing
    • Reliability analysis and prediction of critical infrastructures (e.g., embedded devices, UAVs) based on fault injection and analytical models
    • Fault tolerance techniques
    • Reliability prediction when operating at lower voltage
    • Knobs exploration and tuning for servers that run micro-services
  • Artificial Intelligence and Machine Learning (Stelios Ioannou, Marios Raspopoulos and Panagiota Nikolaou)
    • Computer Vision (Stelios Ioannou, Marios Raspopoulos and Panagiota Nikolaou)

(Demetres Christofides, Milto Hadjikyriakou, and Christina Savvidou)

  • Combinatorics (Demetres Christofides)
    • Extremal graph theory
    • Extremal combinatorics
    • Random graphs
    • Probabilistic methods
    • Random Cayley graphs
  • Probability & Statistics (Milto Hadjikyriakou)
    • Dependent Random Variables
    • Probability and Moment Inequalities
    • Asymptotic Laws
    • Stochastic Orders
    • Stochastic Ageing Orders
  • Permutations and Patterns (Christina Savvidou)
    • Patterns in Words
    • Wilf Equivalence

(Militsa Nikiforou, Kalypso Iordanou and Lilia Psalta and Vasiliki Christodoulou)

  • Children’s problem behaviour (Militsa Nikiforou)
    • Bullying and victimization
    • Cyberbullying
    • Delinquency and Antisocial Behaviour
  • Parenting (Militsa Nikiforou)
    • Parental Involvement
    • Attachment
    • Sources of parental Knowledge
    • Parental Style
    • Childhood and Adolescence
    • Parental burn-out and its consequences on parents and their children
  • School Wide Positive Behavioural Interventions and Supports (Militsa Nikiforou)
    • Prosocial Behaviour in children in primary and elementary schools
  • The influence of media in youth’s lives (Militsa Nikiforou)
    • Use of Facebook and its impact on emotional state and anxiety levels
    • Use of mobile phones and their impact on emotional state and anxiety levels
    • Youth cultures, media practices and identity (Christiana Varda)
  • Cognitive Development (Kalypso Iordanou)
    • Argumentation skills
    • Scientific Thinking
    • Cognitive and Metacognitive processes in Learning
    • Intellectual Values
    • Developing and Implementing Intervention Programmes
  • Evaluating knowledge claims (Kalypso Iordanou, Christiana Varda)
    • Epistemic engagement with (mis)information on social media (Christiana Varda)
    • Epistemic emotions and online information evaluation (Christiana Varda)
  • Beliefs (Kalypso Iordanou)
    • Epistemological Beliefs
    • Theory of Mind
    • Belief Change
  • Face Processing (Lilia Psalta)
    • Studying face perception with Thatcher Illusion
    • Face perception of trustworthiness
    • Attentional biases in face recognition
    • The perception of Facial identity and expression
    • Processing Inverted faces – Face Inversion Effect
    • Configural and featural processing
  • Implicit learning using computer tasks (Lilia Psalta)
    • Implicit measurement for the diagnosis of paedophilia
    • Assessments for implicit sexual associations
    • Implicit theories of child sexual exploitation
  • Factors associated with ghosting intention and behaviour in adult relationships (Lilia Psalta)
  • Sexual orientation and desire – Impact in relations (Lilia Psalta)
    • Attachment styles impact
  • Relationship satisfaction (Lilia Psalta)
    • Sexual fluidity (categorical or fluid)
    • Shifts of sexuality during COVID-19 lockdown
    • Pornography and sexually explicit material in relationship satisfaction
  • The impact of Grief (Lilia Psalta)
    • Anticipation of grief
    • Impact of Grief
    • Prolong grief disorder
    • Non-Death Grief (i.e., divorce, loss of job, health, economical statues)
  • Forensic Psychology (Lilia Psalta and Vasiliki Christodoulou)
    • Ghosting
    • Online Sexual Exploitation
    • Cyber Violence
    • Psychopathic traits
    • Sex Offenders and victimisation
    • Pornography and Sextortion
    • Addiction (e.g., drug, internet)
    •  Corruption
    • Divorce mediation
    • Prejudice, violence and discrimination
  • Prevention Science (Vasiliki Christodoulou)
    • Acceptance and Commitment Training (interventions for adolescents)
    • Acceptance and Commitment Training (interventions for young adults and organisations) (Panagiota Nikolaou)
    • Relational aggression and Interpersonal violence in young adults
    • Improving interpersonal communication in pre-release offenders
    • Intervening as a bystander in relational aggression and IPV
    • Personal values as motivators for pro-social and anti-social behaviour.

(Marcos Michaelides, Koulla Parpa, Efstathios Christodoulides and Konstantina Intziegianni)

  • Exercise Physiology (Koulla Parpa and Marcos Michaelides)
    • Respiratory compensation
    • VO2 max
    • Gas changes and blood analysis
    • Heart rate Variability
  • Exercise and Physical Activity (Koulla Parpa and Marcos Michaelides)
    • Changes in performance parameters before and after training
    • Fitness testing in special populations
    • Disease prevention and physical activity
    • Body composition changes and physical activity
  • Injuries and Rehabilitation (Konstantina Intziegianni)
    • Sport related injuries, prevention and rehabilitation of overuse injuries
    • Post-surgery rehab
    • Musculoskeletal pain
    • Overuse syndromes
    • Diagnostic musculoskeletal ultrasound, electromyography, isokinetic dynamometer
  • Physical Literacy, Sports and Social Sciences (Efstathios Christodoulides)
    • Physical literacy and culture cultivation
    • Role of sport and physical activity in contemporary society
    • Social issues, sports and physical activity
    • Physical activity and mental health in societal wellbeing.
    • Advances and future perspectives in Physical education
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