(Irene Polycarpou, Josephina Antoniou, Nearchos Paspallis, Panayiotis Andreou, Eliana Stavrou, Marios Raspopoulos, Andreas Pamboris, Andriani Piki, Louis Nisiotis, Christos Karpasitis)
- Educational Technologies (Leader: Irene Polycarpou)
- Educational Software
- Educational games for STEM subjects
- Simulations for STEM subjects (e.g., virtual laboratories)
- Instructional software for STEM subjects
- Independent Learning software for STEM subjects
- Practice software for STEM subjects
- Interactive multimedia for education
- E-learning
- Educational 3D Virtual Worlds and XR Environments
- Use of technologies (e.g., smart mobile devices, tablets, wikis, blogs, podcasts, videoconferencing, and social media) in education
- Use of technologies to aid instruction of STEM concepts
- Use of technologies to aid independent learning of STEM concepts
- Impact of technology adoption in education
- Student engagement with technology
- Immersive Learning Technologies
- Computer supported collaborative work
- Virtual Learning Communities
- K-12 education
- Use of educational technologies for K-12 mathematics and science
- Development of educational software for K-12 STEM subjects
- Computer Science Education
- Computer science curriculum
- Investigation into students’ difficulties with specific computer science concepts
- Female participation in computer science
- Recruitment and retention of female students into the field of computer science
- Networks (Leader: Josephina Antoniou)
- Wireless and Mobile networks
- Wireless networks technology enhancements
- Context-Aware Session Management/Radio Resource Management in mobile networks, security concerns
- Mathematical modeling for networks
- Modeling for decision-making (game theory, Bayesian principles, cooperative strategies)
- Topics in emerging technologies (cloud computing, IoT, smart systems)
- Privacy Concerns & Tactical Decisions (content owner/content user)
- Advanced content manipulation (creation, management, delivery)
- Responsible development and use
- Wireless Sensor Networks
- Energy-efficient communication
- Mobility
- Fault Tolerance
- Cybersecurity (Leader: Elina Stavrou)
- Cybersecurity capabilities development
- Cybersecurity curriculum design
- Cybersecurity education & educational technologies
- Virtualization for security testing and training
- Cybersecurity situational awareness
- Societal cyber resilience
- Citizens’ cybersecurity skills development
- Incident management
- Threat profiling
- Cybersecurity playbooks & toolkits design
- Internet of Things (IoT) security
- Intrusion recovery techniques
- Wireless, mobile, ad-hoc and sensor network security
- Critical infrastructure protection
- User Experience in ICT (Leader: Josephina Antoniou)
- Responsible Research and Innovation in ICT
- Ethics in Smart Information Systems
- User Experience Design
- Usable Security
- Human Computer Interaction (HCI)
- User Authentication and Security in Mixed Reality
- Human Interaction Proofs
- Intelligent User Interfaces
- User Modelling and Quality of User Experience
- Immersive Technologies (Leader: Louis Nisiotis)
- Virtual Reality (VR)
- Augmented Reality (AR)
- Mixed Reality (MR)
- Multi-User 3D Virtual Worlds
- User Engagement, Interactions and Collaboration Sociability, Presence and Immersion in Virtual Worlds
- XR environments converging real and artificial agents
- Web Design & Development (Leader: Christos Karpasitis)
- Web Design
- Audio Visual
- Social Media User Behaviour
- Software Engineering (Leader: Nearchos Paspallis)
- Ubiquitous Computing
- Context-awareness
- Self-adaptation
- Model-driven development
- Middleware
- Online Games
- Educational Games
- Massively Multiplayer Online Games (MMOG)
- End-User Development
- Assistive Technology
- Gamification
- Data Management (Leader: Panayiotis Andreou)
- Data Management in systems and networks
- Smartphone Networks
- Smartphone Testbeds
- User-centric Social Networks
- Adaptive Interactive Systems
- Wireless Sensor Networks
- Network-aware Query Optimization
- In-network Aggregation
- Storage
- E-Health and Ambient and Assisted Living
- Virtual Collaborative Teams
- ICT-services for Homecare
- Adaptive Interactive Systems
- Wearable Computing
- Personalization
- Big Data and Analytics